The player is a Weapon. The player view centers upon an NPC who wields them. The weapon is always extended from the npc, pointed towards the cursor. The NPC traverses the dungeon of their own will and logic, influenced but not controlled by the direction the weapon is pointed. When the host NPC dies the weapon is dropped. Other NPC’s can pick up the weapon after it is dropped and become the new host. The player must manipulate its various hosts, using their strengths and weaknesses to reach its destination.

 Controls

Point the most cursor and your heart where you want to go.

Design DOC

Contributors

Orbtherobot

V3XT

YeeHawty



StatusReleased
PlatformsHTML5
AuthorOrbTheRobot
GenreAction
Made withGodot

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